~/devlog/bor3D-005

Bor 3D Engine #005

2016/09/02 21:15

Development is procedeing slowly, but it’s getting interesting!
Today I’ve:
  • fixed a bug in the Sprite Batch
  • built a New Input Manager
  • created a New Timing class with fps limiter and fps calculator
  • introduced Alpha Blending
  • enabled the detection of Mouse Clicks Coords and Screen To World Coords

New Timing class with fps limiter and fps calculator
Alpha Blending

.gamedev .c++ .opengl